
Builder Last Online: Dec 2019


Model Scale: 1/8
Rating:
(1 votes - 5.00 average)
Thanks: 1

Started: 01-21-14
Build Revisions: Never



Hi there!
I'd desided to give some thoughts here for fabrication of car model pars out of the 3d surfaces that can be transferred to 2d cutting patterns by means of 3d software like Rhinoceros 4 and show some minor personal experiments with "English wheel", but basically something kinda of EW that i made from some junk and small ball bearing.
Ok, first of all I've got to tell about the plugin for "Rhinoceros" that called "Squish" that perform unroll of the double curved surfaces into 2d patterns that can be lately formed in whatever.
Rhino itself can be found in torrents....and the plugin to be downloaded here
The 3d element goes well also too if modeled in another 3d application, let say 3DsMax, and then exported to Rhino and squished there. Like this trunk of Peugeot 403, that is known and become famous after TV series about Lt. Columbo.





The way the pluings are installed in Rhino is described for example here
And then goes this:



Click the surface, type "squish" in the command line, choose the settings for unroll, and that's it, you've got nice 2d cutting pattern, that can be exported to dxf or dwg e.t.c.
Than hammering, and all the other stuff to make it look the way it should be. The method just like the way real car patterns can be worked out....
So, Imanaged to get that, out of the scraped air freshener, and a formers, to align the trunk.
Not the pretty ones, but for those experienced ones, I suppose it can be not a big deal to make everthing look smooth....


....and also this. Porsche 911 wing, and kind off motorcycle wing. The last was the first experiment with the material, that was simply hammered on the iron former....



And the smoother/stretcher with the hammer....





I understand that conventional methods are maybe simpler and easier, when working on the wooden formers, but if this information can be helpful and bring smth new...that was all about... )

I'd desided to give some thoughts here for fabrication of car model pars out of the 3d surfaces that can be transferred to 2d cutting patterns by means of 3d software like Rhinoceros 4 and show some minor personal experiments with "English wheel", but basically something kinda of EW that i made from some junk and small ball bearing.
Ok, first of all I've got to tell about the plugin for "Rhinoceros" that called "Squish" that perform unroll of the double curved surfaces into 2d patterns that can be lately formed in whatever.
Rhino itself can be found in torrents....and the plugin to be downloaded here
The 3d element goes well also too if modeled in another 3d application, let say 3DsMax, and then exported to Rhino and squished there. Like this trunk of Peugeot 403, that is known and become famous after TV series about Lt. Columbo.
The way the pluings are installed in Rhino is described for example here
And then goes this:
Click the surface, type "squish" in the command line, choose the settings for unroll, and that's it, you've got nice 2d cutting pattern, that can be exported to dxf or dwg e.t.c.
Than hammering, and all the other stuff to make it look the way it should be. The method just like the way real car patterns can be worked out....
So, Imanaged to get that, out of the scraped air freshener, and a formers, to align the trunk.
Not the pretty ones, but for those experienced ones, I suppose it can be not a big deal to make everthing look smooth....
....and also this. Porsche 911 wing, and kind off motorcycle wing. The last was the first experiment with the material, that was simply hammered on the iron former....
And the smoother/stretcher with the hammer....
I understand that conventional methods are maybe simpler and easier, when working on the wooden formers, but if this information can be helpful and bring smth new...that was all about... )

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