
Builder Last Online: Jun 2022


Model Scale: 1/8
Rating:
Thanks: 0

Started: 03-02-07
Build Revisions: Never

So far, we've been sticking pretty close to the kit and our result is looking pretty good. However,
box stock
status doesn't mean that we can't do a few things to spice up our model. There are a lot of simple "tricks" we can do and a number of materials we can easily find that can really add to the model without destroying its
box stock
status or without resorting to scratchbuilding. We've all done these things when we wired up the engine bays and fuel systems of our
box stock
1/25 models. Therefore, this chape\ter of the tutorial is dedicated to some simple superdetailing techniques for the engine and other assemblies that will really make your work sparkle. Fortunately, the manufacturer has seen fit to include spark plugs, wiring and
plumbing
which we mormally have to add with the smaller scale kits. Our chapter will be presented in two sections. First, we'll review our techniques and then we'll apply them to the model. You'll see in later stages of the build how you'll use these same tachniques for other parts.
One great way to make our engine look more three dimansional and more realistic is to add a series of washes
. A wash is nothing more than the addition of a very diluted solution of paint to a part to shade the deeper portions of that part. A painted scale model part, even those as large as 1/8 can still tend to look a bit flat and a bit too clean to look real. Usually, the wash is some shade of black or dark gray but may be different depending on the color of the surface to be treated. A silver, blue or gray finish would take a black, gray or darker blue wash. A white surface may need a gray wash while a yellow surface may need a dark orange or brown wash. When the wash is applied, it usually runs into the "cracks" and ridges of the part.
Similar to a wash is dry brushing
color onto a part. Instead of adding shadows to the recesses, you add lighter paint to the high areas or in other words, highlighting. For example, you might want to paint a part a dark or medium
metallic
base coat
and hit the high areas with a lighter
metallic
. Also, some painted parts may have lost little "chips" of paint if hit with a tool or road debris. You add these areas with a silver or aluminum paint. Other parts may have been splashed with mud or dirt or have rusted areas. Your imagination is your limit.
Another add-on, that helps the realism is label decals. These can be made with the hilp of the computer and either decal
paper or other media which can be glued to a part. I believe that a sheet of product decals is already in the making on the site.
Texture is also a great way to treat a part. We've already done this to our engine block to maki it look like cast metal. There are also a number of other parts which would do well with this same treatment. The tranny, exhaust and intake manifolds and running gear parts are some good examples.
Aded wiring and plumbing
definitely adds to the realism of your engine. While some of the wiring and
plumbing
have been included with your kit, there are no wires for the starter, the generator and horn. You can also find
plumbing
lines that are not included.
One method we can't forget is color variation. When you think about what metal parts you've been given in the kit, most of it is chrome. Personally, I don't like a lot of chrome on my models because as we said before, kit chrome can look a bit plastic and toy like. Also, a lot of chrome on a car to me is way overdone. Less is more and the final product is more elegant. I don't however mind a number of different shades for my metal parts. The way I handle this is with the use of metalizers. I like to use Modoelmasters metalizers in the rattle cans because they come in a good assorment of shades from aluminum plate down to the dark gunmetal. They're also very easy to use. Poloshing some of the parts and leaving other metal parts dull also accomplishes good shade variation. We also can add to the model by using a number of colors as well. As you can see in my engine pics, I've used orange, dark blue, light blue, red and white. This adds a lot of interest for the eye to pick up.

Now on to the "how to".




One great way to make our engine look more three dimansional and more realistic is to add a series of washes

Similar to a wash is dry brushing




Another add-on, that helps the realism is label decals. These can be made with the hilp of the computer and either decal

Texture is also a great way to treat a part. We've already done this to our engine block to maki it look like cast metal. There are also a number of other parts which would do well with this same treatment. The tranny, exhaust and intake manifolds and running gear parts are some good examples.
Aded wiring and plumbing



One method we can't forget is color variation. When you think about what metal parts you've been given in the kit, most of it is chrome. Personally, I don't like a lot of chrome on my models because as we said before, kit chrome can look a bit plastic and toy like. Also, a lot of chrome on a car to me is way overdone. Less is more and the final product is more elegant. I don't however mind a number of different shades for my metal parts. The way I handle this is with the use of metalizers. I like to use Modoelmasters metalizers in the rattle cans because they come in a good assorment of shades from aluminum plate down to the dark gunmetal. They're also very easy to use. Poloshing some of the parts and leaving other metal parts dull also accomplishes good shade variation. We also can add to the model by using a number of colors as well. As you can see in my engine pics, I've used orange, dark blue, light blue, red and white. This adds a lot of interest for the eye to pick up.

Now on to the "how to".
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